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Mathematics Homework Help. UCMC The Appropriate Factorial Notation for The Design Lab Report

 

Objective:  Perform a two-way factorial ANOVA using JASP and interpret the results.

Tutorials:

Assignment:  

Conduct a two-way ANOVA in JASP using the assignment Data File: Video game study data.csv  Download Video game study data.csv                

Scenario: A psychological researcher wants to find out if there are any effects of gender and the amount of video game play on reaction time. Thirty males and 30 females were selected to participate in the study. Of the 60 participants, 15 of the males and 15 of the females play video games on a regular basis, while the other 15 males and 15 females had never played video games. The participants were put through a test where a screen would flash a command to press one of four buttons in front of them. The stimulus was presented for10 trials for each participant, with each command being random. The average reaction time in milliseconds was recorded.

Instructions:

  • Change the variable labels for Gender from 1 -> “Male” and 2 -> ”Female”, and for Video_Game_Play from 1 -> “No Play” and 2 -> “Regular Play”
  • Perform the ANOVA analysis and include marginal means, descriptives, estimates of effect size, descriptive plots, and any necessary post hoc tests (3 or more levels of a variable).

Mathematics Homework Help